using AssetRipper.IO.Endian;

namespace AssetRipper.IO.Files.BundleFiles.Archive
{
	public sealed record class ArchiveBundleHeader : BundleHeader
	{
		private const string UnityArchiveMagic = "UnityArchive";
		protected override string MagicString => UnityArchiveMagic;
		internal static bool IsBundleHeader(EndianReader reader) => IsBundleHeader(reader, UnityArchiveMagic);
	}
}
